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Game & Simulation-Based Assessment

Do not only ask about behaviour.Create the conditions to observe it.

Some competencies are better observed inside realistic decisions and interactions than discussed through a questionnaire or interview.

We design games, case flows and business simulations around the organization, the role and the competencies to be measured — making behaviour visible in a structured way.

What can become visible

Behaviour a simulation can surface

Decision makingHow choices are made under real constraints.
CollaborationWorking with others toward a shared outcome.
CommunicationClarity and influence in interaction.
Conflict & prioritizationHandling tension and competing demands.
Strategic thinking & riskFraming, foresight and risk management.
Adaptation & learning agilityAccountability and learning in motion.

No single simulation measures all of these — the design targets the competencies that matter for the decision.

Methodology

From situation to competency interpretation

  1. 01Situation
  2. 02Observable Behavior
  3. 03Structured Observation
  4. 04Evidence
  5. 05Competency Interpretation

Structured observation uses BARS / BOS-style behavioral anchors so evidence stays consistent across observers.

Three layers

How the capability comes together

The Leapers

Assessment architecture and behavioral methodology.

Tezgahçılar

Game, interaction and experiential design expertise.

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TAP

Digital evidence and assessment infrastructure where relevant.

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Featured simulation
Archia

Archia — leadership and business decision-making, simulated

Archia is The Leapers’ AI-supported business simulation that makes leadership behaviour visible inside uncertainty, decision pressure, negotiation, ethical dilemmas and team interaction.

It shows not only what a participant knows, but how they behave under pressure.

Explore Archia

We use structured-simulation language only: no claims that mobile mini-games automatically measure attention or risk appetite, and no promise that gamification doubles data quality.

FAQ

Common questions

Where this leads

Related services

Design the situation

Design the situationthat makes the behaviour observable.